Abilities
Active Ability Construction
Section titled “Active Ability Construction”Every active ability is made from several things:
- Awareness State (determines targeting & Range)
- Duration
- Keyword
Awareness State Targeting and Ranges
Section titled “Awareness State Targeting and Ranges”Your awareness state determines how, where, and what the ability targets, as well as what spatial pattern it takes. Choose an awareness state and a substate. The substate’s complexity covers both range and targeting in one selection.
The ranges below are the base at Realm 1. They grow with Realm and with the experiences assigned to Awareness (see Strain, Stride & Awareness Range).
Suppressed/Cloaked
Section titled “Suppressed/Cloaked”The ability originates from your body. Self, touch, or traveling outward. It can effect up to 3 zones away from you at base.
| Substate | Description | Strain Cost |
|---|---|---|
| Touch | Self or direct contact | +0 |
| Projectile | From you, small object, will stop at minor cover | +1 |
| Line | Beam from you through targets in its path, ignores minor cover, stopped by major cover | +2 |
| Arc/Wave/Cone | Cone or sweep outward from you | +3 |
Focused
Section titled “Focused”The ability targets or manifests at a specific location, entity, or point at range. You can focus at a range of 4 zones.
| Substate | Description | Strain Cost |
|---|---|---|
| Single | One target at range | +1 |
| Ricochet | Hits a total of 2 targets | +2 |
| Chain | Hits a total of 3 targets | +3 |
Projected
Section titled “Projected”The ability manifests at a specific location and creates an AOE. The distance and zones effected can be interchanged and augmented. By default, up to 2 zones away, effecting 1 zone.
| Substate | Description | Strain Cost |
|---|---|---|
| Narrow | 1 Zone of Choice | +2 |
| Wide | 4 Zones | +3 |
| Massive | 12 Zones | +6 |
Extended
Section titled “Extended”The ability radiates outward from you in all directions. Can filter for allies. Radius scales with Realm. Some intents are harder to conceptualize with Extended awareness. Extended at base has a default radius of 2 zones.
| Substate | Description | Strain Cost |
|---|---|---|
| Aura | Radial field around you, effecting everything | +5 |
Ability Duration
Section titled “Ability Duration”Duration determines how long the ability lasts.
| Duration | Relative Timeline | Strain Cost |
|---|---|---|
| Instant | Resolves immediately. One round of action, a single swing, a single moment. | +0 |
| Charged | Lies dormant until triggered, activates once, then disappears. | +1 |
| Sustained | Lasts a frame. A tavern negotiation, a battle, a chase through the streets. Drops if your awareness state changes. | +2 |
| Persistent | Lasts across multiple frames, a stretch of travel, or longer. Strategic investment. | +3 |
| Permanent | Until destroyed or dispelled. Outlasts the caster. Only for crafted things. | +4 |
Ability Construction
Section titled “Ability Construction”- Set Keyword(s)
- Set Awareness SubState (and state)
- Set Duration
- Calculate Strain Cost
Ability Example
Section titled “Ability Example”- [Pierced] (+4 Strain) -> Keyword
- [Suppressed] | [Projectile] (+1 Strain) -> Awareness State | Substate
- [Instant] (+0 Strain) -> Duration
- Strain Cost: 5 Strain
Metanoia rules © Daniel Eynon, licensed under CC BY-NC-SA 4.0.