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Abilities

Every active ability is made from several things:

  1. Awareness State (determines targeting & Range)
  2. Duration
  3. Keyword

Your awareness state determines how, where, and what the ability targets, as well as what spatial pattern it takes. Choose an awareness state and a substate. The substate’s complexity covers both range and targeting in one selection.

The ranges below are the base at Realm 1. They grow with Realm and with the experiences assigned to Awareness (see Strain, Stride & Awareness Range).

The ability originates from your body. Self, touch, or traveling outward. It can effect up to 3 zones away from you at base.

SubstateDescriptionStrain Cost
TouchSelf or direct contact+0
ProjectileFrom you, small object, will stop at minor cover+1
LineBeam from you through targets in its path, ignores minor cover, stopped by major cover+2
Arc/Wave/ConeCone or sweep outward from you+3

The ability targets or manifests at a specific location, entity, or point at range. You can focus at a range of 4 zones.

SubstateDescriptionStrain Cost
SingleOne target at range+1
RicochetHits a total of 2 targets+2
ChainHits a total of 3 targets+3

The ability manifests at a specific location and creates an AOE. The distance and zones effected can be interchanged and augmented. By default, up to 2 zones away, effecting 1 zone.

SubstateDescriptionStrain Cost
Narrow1 Zone of Choice+2
Wide4 Zones+3
Massive12 Zones+6

The ability radiates outward from you in all directions. Can filter for allies. Radius scales with Realm. Some intents are harder to conceptualize with Extended awareness. Extended at base has a default radius of 2 zones.

SubstateDescriptionStrain Cost
AuraRadial field around you, effecting everything+5

Duration determines how long the ability lasts.

DurationRelative TimelineStrain Cost
InstantResolves immediately. One round of action, a single swing, a single moment.+0
ChargedLies dormant until triggered, activates once, then disappears.+1
SustainedLasts a frame. A tavern negotiation, a battle, a chase through the streets. Drops if your awareness state changes.+2
PersistentLasts across multiple frames, a stretch of travel, or longer. Strategic investment.+3
PermanentUntil destroyed or dispelled. Outlasts the caster. Only for crafted things.+4
  1. Set Keyword(s)
  2. Set Awareness SubState (and state)
  3. Set Duration
  4. Calculate Strain Cost
  1. [Pierced] (+4 Strain) -> Keyword
  2. [Suppressed] | [Projectile] (+1 Strain) -> Awareness State | Substate
  3. [Instant] (+0 Strain) -> Duration
  4. Strain Cost: 5 Strain

Metanoia rules © Daniel Eynon, licensed under CC BY-NC-SA 4.0.

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