Injuries, Strain & Rest
Injuries, Conditions, and Strain
Section titled “Injuries, Conditions, and Strain”Every Character has a number of strain they can take before passing out. Characters accumulate strain (get more tired), and remove strain during rest.
Every Character has 3 Injury slots. If they have all their Injury slots filled, and run out of strain, they’re dead.
If a Character has their Injury slots filled, but has strain left, they lose 3 Strain / round.
Every Injury has at least one keyword attached to it. The Rank of the keyword is how much strain you need to spend to clear the injury and the keywords. Clearing an Injury doesn’t require an action.
Any injury that had no specified keyword(s) automatically defaults to the [Overextended] keyword: Lose 1 Die from your dice pool.
Players can self inflict injuries to remove strain. To do so, count how many strain you want to remove, up to Realm + 2 per Injury, and then that becomes the rank needed to remove the [Overextended] keyword.
Every keyword (See the Keyword Tables) carries an Injury field (True/False). Applying a keyword with Injury: True fills one of the target’s Injury slots directly, and its effect persists on the target until the keyword is cleared or the ability duration runs out. If False, then this keyword does not apply an injury.
‘Condition’ is the term for keywords that do not cause an Injury. They operate the same way in respect to how they are cleared, but do not fill an Injury slot.
Armor can pay some or all of the Strain to clear an Injury. See Armor.
Hazards
Section titled “Hazards”Environmental dangers (fire, cold, falling, drowning, poison, disease) are modeled through the most relevant keyword the GM applies at a Rank that fits the danger, sourced from the fitting polarity.
Rest & Recovery
Section titled “Rest & Recovery”| Rest Type | Duration | Strain Removed |
|---|---|---|
| Quick | 1 hour | 2 |
| Light | 4 hours | Realm + 2 |
| Good | 12 hours | Realm + 4 |
| Deep | 24 hours | Realm + 6 |
Metanoia rules © Daniel Eynon, licensed under CC BY-NC-SA 4.0.