Roll d20 for the scale and type of settlement.
| d20 | Result |
|---|
| 1-2 | Hamlet / Cabin / Wilderness |
| 3-6 | Village |
| 7-13 | Town |
| 14-18 | City |
| 19-20 | Fortress / Encampment |
Feel free to invent a name for the place. Don’t change the capital cities of each nation, but everything else is yours to name.
Texture is a measure of how much your Ren does things on its own. The more it does, the harder it is for it to be precise, but it can have greater impact. The less it acts out, the easier it is for it to be precise.
| d6 | Texture | What it means |
|---|
| 1-2 | Rampant | Your ren acts out on its own a lot but is harder to be precise with, but yields greater effect |
| 3-4 | Volatile | Your ren acts out here and there and when it does it has a little stronger effect than tranquil |
| 5-6 | Tranquil | Your ren doesn’t act out on its own and is extremely precise |
- Roll to establish who your parents are and your relationship with them
- Determine Who Raised you
For each parent, perform the following rolls:
- Their status
- Their relationship with you
- Parent’s Background
| d20 | Status | Example |
|---|
| 1 | In Good Health, Barely Making Ends Meet | Works the docks six days a week, patches boots instead of buying new ones. |
| 2 | In Good Health, Making Ends Meet | Runs a modest shop that keeps the family fed, nothing more. |
| 3 | In Good Health, Influential / Wealthy | Sits on the merchant council, owns three warehouses. |
| 4 | In Good Health, Retired | Spends mornings fishing, hasn’t worked a trade in years. |
| 5 | Missing | Left for a trading run six months ago and never sent word. |
| 6 | Exiled | Banished from the city after a political falling out, lives across the border or in another city now. |
| 7 | Debt Bound / Financially Ruined | Signed away the family land to a moneylender, or borrowed money from the wrong people - still paying it off. |
| 8 | Addicted | Spends every coin on drink or drugs, sells off furniture to cover the habit. |
| 9 | Imprisoned | Serving a ten-year sentence. What they did might be criminal, or they may just have been in the wrong place at the wrong time. |
| 10 | Insane / Broken Mind | Talks to people who aren’t there, doesn’t recognize old friends anymore. |
| 11 | Crippled | Lost a leg in a mill accident, gets around on a cane now. |
| 12 | Has a Terminal Disease | Wasting sickness has left them bedridden, healers give it a season. |
| 13 | Comatose | Hasn’t woken since the fever broke from when they got sick, but the body keeps breathing. |
| 14 | Dead - Murdered by Someone Else, You Know Who | Killed by a rival merchant over a broken contract, everyone knows it but no one can prove it. |
| 15 | Dead - Murdered by Someone Else, Still a Mystery | Found dead in an alley, the city guard closed the case without an answer. |
| 16 | Dead - Murdered / Killed by You | Died by your hand, whether anyone else knows or they deserved it is another matter. |
| 17 | Dead from a Fight / War / Adventure / Attack | Fell during the Castborn attack three years back. |
| 18 | Dead from a Disease / Plague | Taken by the fever that swept the lower quarter. |
| 19 | Dead from a Random Accident | A cart axle snapped on a steep road, that was the end of it. |
| 20 | Dead from an Accident You Caused | A fire you started got out of hand, they didn’t get out in time. |
| d6 | Relationship | Example | Favor Rating |
|---|
| 1-2 | Great | Close with this person | +1 |
| 3 | Never really knew them | Don’t know them well | 0 |
| 4 | Ups and Downs | Not really close with them | 0 |
| 5 | Bad | There’s Resentment between you and this person | -1 |
| 6 | Hatred | There is hatred between you and this person | -2 |
If your character is Highborn with only 2 Lineages (Daruner and another), then roll the two Highborn Family tables (position and Status), otherwise, roll the Lowborn / Thuim Background Table.
| d6 | Position |
|---|
| 1-2 | Primary Line Noble |
| 3-4 | Secondary Line Noble |
| 5-6 | Tertiary Line Noble |
| d12 | Standing | Meaning |
|---|
| 1 | In Good Graces with all | your family dotes on you |
| 2-3 | Has Enemies and Allies | You have enemies inside your house and those who support you |
| 4-5 | Disowned | You are so reviled they actually don’t want you in the house at all |
| 6-12 | Black Sheep | You don’t play by their rules or adhere to their customs and so no one considers you worthy of taking a position of power, but you haven’t done anything worthy of getting kicked out and don’t interfere with house politics |
| d10 | Profession |
|---|
| 1 | Laborer / Servant |
| 2 | Tradesperson / Guild Artisan |
| 3 | Merchant / Trader |
| 4 | Farmer / Herder |
| 5 | Temple / Religious Order |
| 6 | Scholar / Academic |
| 7 | Military, Guard, or Mercenary |
| 8 | Criminal / Underworld |
| 9 | Entertainer / Performer |
| 10 | Hunter |
Roll d4 and subtract 1. This is the number of siblings your character has.
If you have no siblings, you grew up close to a friend instead. Roll one extra friend later, under Friend Rolls, and write a Childhood Experience about them in place of the Sibling Experience.
| d8 | Entry |
|---|
| 1-2 | Older Sister |
| 3-4 | Older Brother |
| 5-6 | Younger Brother |
| 7-8 | Younger Sister |
| d20 | Status | Example |
|---|
| 1 | In Good Health, Barely Making Ends Meet | Works the docks six days a week, patches boots instead of buying new ones. |
| 2 | In Good Health, Making Ends Meet | Runs a modest shop that keeps the family fed, nothing more. |
| 3 | In Good Health, Influential / Wealthy | Sits on the merchant council, owns three warehouses. |
| 4 | In Good Health, Retired | Spends mornings fishing, hasn’t worked a trade in years. |
| 5 | Missing | Left for a trading run six months ago and never sent word. |
| 6 | Exiled | Banished from the city after a political falling out, lives across the border or in another city now. |
| 7 | Debt Bound / Financially Ruined | Signed away the family land to a moneylender, or borrowed money from the wrong people - still paying it off. |
| 8 | Addicted | Spends every coin on drink or drugs, sells off furniture to cover the habit. |
| 9 | Imprisoned | Serving a ten-year sentence. What they did might be criminal, or they may just have been in the wrong place at the wrong time. |
| 10 | Insane / Broken Mind | Talks to people who aren’t there, doesn’t recognize old friends anymore. |
| 11 | Crippled | Lost a leg in a mill accident, gets around on a cane now. |
| 12 | Has a Terminal Disease | Wasting sickness has left them bedridden, healers give it a season. |
| 13 | Comatose | Hasn’t woken since the fever broke from when they got sick, but the body keeps breathing. |
| 14 | Dead - Murdered by Someone Else, You Know Who | Killed by a rival merchant over a broken contract, everyone knows it but no one can prove it. |
| 15 | Dead - Murdered by Someone Else, Still a Mystery | Found dead in an alley, the city guard closed the case without an answer. |
| 16 | Dead - Murdered / Killed by You | Died by your hand, whether anyone else knows or they deserved it is another matter. |
| 17 | Dead from a Fight / War / Adventure / Attack | Fell during the Castborn attack three years back. |
| 18 | Dead from a Disease / Plague | Taken by the fever that swept the lower quarter. |
| 19 | Dead from a Random Accident | A cart axle snapped on a steep road, that was the end of it. |
| 20 | Dead from an Accident You Caused | A fire you started got out of hand, they didn’t get out in time. |
If you rolled highborn for your parents, roll the highborn standing table, otherwise, roll the lowborn Profession table.
| d12 | Standing | Meaning |
|---|
| 1 | In Good Graces with all | your family dotes on you |
| 2-3 | Has Enemies and Allies | You have enemies inside your house and those who support you |
| 4-5 | Disowned | You are so reviled they actually don’t want you in the house at all |
| 6-12 | Black Sheep | You don’t play by their rules or adhere to their customs and so no one considers you worthy of taking a position of power, but you haven’t done anything worthy of getting kicked out and don’t interfere with house politics |
| d10 | Profession |
|---|
| 1 | Laborer / Servant |
| 2 | Tradesperson / Guild Artisan |
| 3 | Merchant / Trader |
| 4 | Farmer / Herder |
| 5 | Temple / Religious Order |
| 6 | Scholar / Academic |
| 7 | Military, Guard, or Mercenary |
| 8 | Criminal / Underworld |
| 9 | Entertainer / Performer |
| 10 | Hunter |
| d6 | Relationship | Example | Favor Rating |
|---|
| 1-2 | Great | Close with this person | +1 |
| 3 | Never really knew them | Don’t know them well | 0 |
| 4 | Ups and Downs | Not really close with them | 0 |
| 5 | Bad | There’s Resentment between you and this person | -1 |
| 6 | Hatred | There is hatred between you and this person | -2 |
Write an experience in relation to something you went through with a sibling or explain their status as it relates to you.
| d20 | Status | Example |
|---|
| 1 | In Good Health, Barely Making Ends Meet | Works the docks six days a week, patches boots instead of buying new ones. |
| 2 | In Good Health, Making Ends Meet | Runs a modest shop that keeps the family fed, nothing more. |
| 3 | In Good Health, Influential / Wealthy | Sits on the merchant council, owns three warehouses. |
| 4 | In Good Health, Retired | Spends mornings fishing, hasn’t worked a trade in years. |
| 5 | Missing | Left for a trading run six months ago and never sent word. |
| 6 | Exiled | Banished from the city after a political falling out, lives across the border or in another city now. |
| 7 | Debt Bound / Financially Ruined | Signed away the family land to a moneylender, or borrowed money from the wrong people - still paying it off. |
| 8 | Addicted | Spends every coin on drink or drugs, sells off furniture to cover the habit. |
| 9 | Imprisoned | Serving a ten-year sentence. What they did might be criminal, or they may just have been in the wrong place at the wrong time. |
| 10 | Insane / Broken Mind | Talks to people who aren’t there, doesn’t recognize old friends anymore. |
| 11 | Crippled | Lost a leg in a mill accident, gets around on a cane now. |
| 12 | Has a Terminal Disease | Wasting sickness has left them bedridden, healers give it a season. |
| 13 | Comatose | Hasn’t woken since the fever broke from when they got sick, but the body keeps breathing. |
| 14 | Dead - Murdered by Someone Else, You Know Who | Killed by a rival merchant over a broken contract, everyone knows it but no one can prove it. |
| 15 | Dead - Murdered by Someone Else, Still a Mystery | Found dead in an alley, the city guard closed the case without an answer. |
| 16 | Dead - Murdered / Killed by You | Died by your hand, whether anyone else knows or they deserved it is another matter. |
| 17 | Dead from a Fight / War / Adventure / Attack | Fell during the Castborn attack three years back. |
| 18 | Dead from a Disease / Plague | Taken by the fever that swept the lower quarter. |
| 19 | Dead from a Random Accident | A cart axle snapped on a steep road, that was the end of it. |
| 20 | Dead from an Accident You Caused | A fire you started got out of hand, they didn’t get out in time. |
| d6 | Relationship | Example | Favor Rating |
|---|
| 1-2 | Great | Close with this person | +1 |
| 3 | Never really knew them | Don’t know them well | 0 |
| 4 | Ups and Downs | Not really close with them | 0 |
| 5 | Bad | There’s Resentment between you and this person | -1 |
| 6 | Hatred | There is hatred between you and this person | -2 |
| d10 | Profession |
|---|
| 1 | Laborer / Servant |
| 2 | Tradesperson / Guild Artisan |
| 3 | Merchant / Trader |
| 4 | Farmer / Herder |
| 5 | Temple / Religious Order |
| 6 | Scholar / Academic |
| 7 | Military, Guard, or Mercenary |
| 8 | Criminal / Underworld |
| 9 | Entertainer / Performer |
| 10 | Hunter |
Write an experience in relation to your role model, either explain something they did that shaped you, or their status, maybe if/why the status changed.
| d6 | Who Raised You | Example |
|---|
| 1 | Parent(s) | Raised by parent(s), whatever their Status turned out to be. |
| 2 | Close Family | A grandparent, aunt, or uncle took you in when your parents couldn’t. |
| 3 | Older Sibling | A brother or sister barely grown themselves became the one who fed you. |
| 4 | Adoptive Family | Strangers by blood who chose you, by custom, contract, or kindness. |
| 5 | Guardian / Mentor | A family friend, tutor, or hired hand ended up the one who actually raised you. |
| 6 | Institution | An orphanage, workhouse, guild, temple, religious order, or similar, raised alongside dozens of others like you. |
Roll d20 for how the person or people who raised you actually treated you day to day. Write an experience for this.
| d20 | Style | Example |
|---|
| 1 | Nurturing & Attuned | Warm and responsive, they noticed when something was wrong before you said a word. |
| 2 | Encouraging & Hands-off | Let you fail on your own terms, cheered loudest after you’d already picked yourself up. |
| 3 | Strict but Fair | Rules were firm but explained, punishments matched the offense. |
| 4 | Helicopter / Overprotective | Hovered over every choice, rarely let you cross a room without checking in. |
| 5 | Permissive / Indulgent | Said yes to avoid a fight, gave you what you wanted rather than what you needed. |
| 6 | Enmeshed / Living Through You | Your wins were theirs, your failures felt like theirs too, there was no daylight between you. |
| 7 | Authoritarian / Controlling | Obedience first, questions never, the rules didn’t need a reason. |
| 8 | Conditional Love | Affection arrived after good grades or good behavior, and dried up without them. |
| 9 | Emotionally Neglectful | Fed and housed, never comforted, you learned not to bring your problems home. |
| 10 | Physically Neglectful | Meals, clothes, and attention were inconsistent, you filled the gaps yourself early. |
| 11 | Inconsistent / Erratic | Warm and doting one day, cold or explosive the next, you learned to read the room before speaking. |
| 12 | Manipulative / Guilt-Driven | Debts and obligations were the currency, “after everything I’ve done for you” was a constant refrain. |
| 13 | Verbally Abusive | Criticism and insults were the default tone, praise was rare enough to remember exactly when it happened. |
| 14 | Physically Abusive | Discipline meant hitting, and it didn’t always wait for a reason. |
| 15 | Psychologically Abusive | Gaslighting and isolation, your version of events was never the one that counted. |
| 16 | Militaristic / Regimented | The household ran on a schedule with punishment built into it, missteps were logged, not forgiven. |
| 17 | Dogmatic / Doctrinaire | Raised strictly by a faith or code, deviation was treated as a moral failure. |
| 18 | Absent Provider | Money and shelter were never in question, their presence in your life was. |
| 19 | Best Friend, No Authority | Treated as an equal or a confidant, structure and guidance rarely showed up. |
| 20 | Used You | Valued for the labor, coin, or status you brought in more than for who you were. |
Write an experience in relation to what that upbringing was like, how you were treated, something that changed you, etc…