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Upbringing & Family

Roll d20 for the scale and type of settlement.

d20Result
1-2Hamlet / Cabin / Wilderness
3-6Village
7-13Town
14-18City
19-20Fortress / Encampment

Feel free to invent a name for the place. Don’t change the capital cities of each nation, but everything else is yours to name.

Texture is a measure of how much your Ren does things on its own. The more it does, the harder it is for it to be precise, but it can have greater impact. The less it acts out, the easier it is for it to be precise.

d6TextureWhat it means
1-2RampantYour ren acts out on its own a lot but is harder to be precise with, but yields greater effect
3-4VolatileYour ren acts out here and there and when it does it has a little stronger effect than tranquil
5-6TranquilYour ren doesn’t act out on its own and is extremely precise
  1. Roll to establish who your parents are and your relationship with them
  2. Determine Who Raised you

For each parent, perform the following rolls:

  1. Their status
  2. Their relationship with you
  3. Parent’s Background
d20StatusExample
1In Good Health, Barely Making Ends MeetWorks the docks six days a week, patches boots instead of buying new ones.
2In Good Health, Making Ends MeetRuns a modest shop that keeps the family fed, nothing more.
3In Good Health, Influential / WealthySits on the merchant council, owns three warehouses.
4In Good Health, RetiredSpends mornings fishing, hasn’t worked a trade in years.
5MissingLeft for a trading run six months ago and never sent word.
6ExiledBanished from the city after a political falling out, lives across the border or in another city now.
7Debt Bound / Financially RuinedSigned away the family land to a moneylender, or borrowed money from the wrong people - still paying it off.
8AddictedSpends every coin on drink or drugs, sells off furniture to cover the habit.
9ImprisonedServing a ten-year sentence. What they did might be criminal, or they may just have been in the wrong place at the wrong time.
10Insane / Broken MindTalks to people who aren’t there, doesn’t recognize old friends anymore.
11CrippledLost a leg in a mill accident, gets around on a cane now.
12Has a Terminal DiseaseWasting sickness has left them bedridden, healers give it a season.
13ComatoseHasn’t woken since the fever broke from when they got sick, but the body keeps breathing.
14Dead - Murdered by Someone Else, You Know WhoKilled by a rival merchant over a broken contract, everyone knows it but no one can prove it.
15Dead - Murdered by Someone Else, Still a MysteryFound dead in an alley, the city guard closed the case without an answer.
16Dead - Murdered / Killed by YouDied by your hand, whether anyone else knows or they deserved it is another matter.
17Dead from a Fight / War / Adventure / AttackFell during the Castborn attack three years back.
18Dead from a Disease / PlagueTaken by the fever that swept the lower quarter.
19Dead from a Random AccidentA cart axle snapped on a steep road, that was the end of it.
20Dead from an Accident You CausedA fire you started got out of hand, they didn’t get out in time.
d6RelationshipExampleFavor Rating
1-2GreatClose with this person+1
3Never really knew themDon’t know them well0
4Ups and DownsNot really close with them0
5BadThere’s Resentment between you and this person-1
6HatredThere is hatred between you and this person-2

If your character is Highborn with only 2 Lineages (Daruner and another), then roll the two Highborn Family tables (position and Status), otherwise, roll the Lowborn / Thuim Background Table.

d6Position
1-2Primary Line Noble
3-4Secondary Line Noble
5-6Tertiary Line Noble
d12StandingMeaning
1In Good Graces with allyour family dotes on you
2-3Has Enemies and AlliesYou have enemies inside your house and those who support you
4-5DisownedYou are so reviled they actually don’t want you in the house at all
6-12Black SheepYou don’t play by their rules or adhere to their customs and so no one considers you worthy of taking a position of power, but you haven’t done anything worthy of getting kicked out and don’t interfere with house politics
d10Profession
1Laborer / Servant
2Tradesperson / Guild Artisan
3Merchant / Trader
4Farmer / Herder
5Temple / Religious Order
6Scholar / Academic
7Military, Guard, or Mercenary
8Criminal / Underworld
9Entertainer / Performer
10Hunter

Roll d4 and subtract 1. This is the number of siblings your character has.

If you have no siblings, you grew up close to a friend instead. Roll one extra friend later, under Friend Rolls, and write a Childhood Experience about them in place of the Sibling Experience.

d8Entry
1-2Older Sister
3-4Older Brother
5-6Younger Brother
7-8Younger Sister
d20StatusExample
1In Good Health, Barely Making Ends MeetWorks the docks six days a week, patches boots instead of buying new ones.
2In Good Health, Making Ends MeetRuns a modest shop that keeps the family fed, nothing more.
3In Good Health, Influential / WealthySits on the merchant council, owns three warehouses.
4In Good Health, RetiredSpends mornings fishing, hasn’t worked a trade in years.
5MissingLeft for a trading run six months ago and never sent word.
6ExiledBanished from the city after a political falling out, lives across the border or in another city now.
7Debt Bound / Financially RuinedSigned away the family land to a moneylender, or borrowed money from the wrong people - still paying it off.
8AddictedSpends every coin on drink or drugs, sells off furniture to cover the habit.
9ImprisonedServing a ten-year sentence. What they did might be criminal, or they may just have been in the wrong place at the wrong time.
10Insane / Broken MindTalks to people who aren’t there, doesn’t recognize old friends anymore.
11CrippledLost a leg in a mill accident, gets around on a cane now.
12Has a Terminal DiseaseWasting sickness has left them bedridden, healers give it a season.
13ComatoseHasn’t woken since the fever broke from when they got sick, but the body keeps breathing.
14Dead - Murdered by Someone Else, You Know WhoKilled by a rival merchant over a broken contract, everyone knows it but no one can prove it.
15Dead - Murdered by Someone Else, Still a MysteryFound dead in an alley, the city guard closed the case without an answer.
16Dead - Murdered / Killed by YouDied by your hand, whether anyone else knows or they deserved it is another matter.
17Dead from a Fight / War / Adventure / AttackFell during the Castborn attack three years back.
18Dead from a Disease / PlagueTaken by the fever that swept the lower quarter.
19Dead from a Random AccidentA cart axle snapped on a steep road, that was the end of it.
20Dead from an Accident You CausedA fire you started got out of hand, they didn’t get out in time.

If you rolled highborn for your parents, roll the highborn standing table, otherwise, roll the lowborn Profession table.

d12StandingMeaning
1In Good Graces with allyour family dotes on you
2-3Has Enemies and AlliesYou have enemies inside your house and those who support you
4-5DisownedYou are so reviled they actually don’t want you in the house at all
6-12Black SheepYou don’t play by their rules or adhere to their customs and so no one considers you worthy of taking a position of power, but you haven’t done anything worthy of getting kicked out and don’t interfere with house politics
d10Profession
1Laborer / Servant
2Tradesperson / Guild Artisan
3Merchant / Trader
4Farmer / Herder
5Temple / Religious Order
6Scholar / Academic
7Military, Guard, or Mercenary
8Criminal / Underworld
9Entertainer / Performer
10Hunter
d6RelationshipExampleFavor Rating
1-2GreatClose with this person+1
3Never really knew themDon’t know them well0
4Ups and DownsNot really close with them0
5BadThere’s Resentment between you and this person-1
6HatredThere is hatred between you and this person-2

Write an experience in relation to something you went through with a sibling or explain their status as it relates to you.


d20StatusExample
1In Good Health, Barely Making Ends MeetWorks the docks six days a week, patches boots instead of buying new ones.
2In Good Health, Making Ends MeetRuns a modest shop that keeps the family fed, nothing more.
3In Good Health, Influential / WealthySits on the merchant council, owns three warehouses.
4In Good Health, RetiredSpends mornings fishing, hasn’t worked a trade in years.
5MissingLeft for a trading run six months ago and never sent word.
6ExiledBanished from the city after a political falling out, lives across the border or in another city now.
7Debt Bound / Financially RuinedSigned away the family land to a moneylender, or borrowed money from the wrong people - still paying it off.
8AddictedSpends every coin on drink or drugs, sells off furniture to cover the habit.
9ImprisonedServing a ten-year sentence. What they did might be criminal, or they may just have been in the wrong place at the wrong time.
10Insane / Broken MindTalks to people who aren’t there, doesn’t recognize old friends anymore.
11CrippledLost a leg in a mill accident, gets around on a cane now.
12Has a Terminal DiseaseWasting sickness has left them bedridden, healers give it a season.
13ComatoseHasn’t woken since the fever broke from when they got sick, but the body keeps breathing.
14Dead - Murdered by Someone Else, You Know WhoKilled by a rival merchant over a broken contract, everyone knows it but no one can prove it.
15Dead - Murdered by Someone Else, Still a MysteryFound dead in an alley, the city guard closed the case without an answer.
16Dead - Murdered / Killed by YouDied by your hand, whether anyone else knows or they deserved it is another matter.
17Dead from a Fight / War / Adventure / AttackFell during the Castborn attack three years back.
18Dead from a Disease / PlagueTaken by the fever that swept the lower quarter.
19Dead from a Random AccidentA cart axle snapped on a steep road, that was the end of it.
20Dead from an Accident You CausedA fire you started got out of hand, they didn’t get out in time.
d6RelationshipExampleFavor Rating
1-2GreatClose with this person+1
3Never really knew themDon’t know them well0
4Ups and DownsNot really close with them0
5BadThere’s Resentment between you and this person-1
6HatredThere is hatred between you and this person-2
d10Profession
1Laborer / Servant
2Tradesperson / Guild Artisan
3Merchant / Trader
4Farmer / Herder
5Temple / Religious Order
6Scholar / Academic
7Military, Guard, or Mercenary
8Criminal / Underworld
9Entertainer / Performer
10Hunter

Write an experience in relation to your role model, either explain something they did that shaped you, or their status, maybe if/why the status changed.


d6Who Raised YouExample
1Parent(s)Raised by parent(s), whatever their Status turned out to be.
2Close FamilyA grandparent, aunt, or uncle took you in when your parents couldn’t.
3Older SiblingA brother or sister barely grown themselves became the one who fed you.
4Adoptive FamilyStrangers by blood who chose you, by custom, contract, or kindness.
5Guardian / MentorA family friend, tutor, or hired hand ended up the one who actually raised you.
6InstitutionAn orphanage, workhouse, guild, temple, religious order, or similar, raised alongside dozens of others like you.

Roll d20 for how the person or people who raised you actually treated you day to day. Write an experience for this.

d20StyleExample
1Nurturing & AttunedWarm and responsive, they noticed when something was wrong before you said a word.
2Encouraging & Hands-offLet you fail on your own terms, cheered loudest after you’d already picked yourself up.
3Strict but FairRules were firm but explained, punishments matched the offense.
4Helicopter / OverprotectiveHovered over every choice, rarely let you cross a room without checking in.
5Permissive / IndulgentSaid yes to avoid a fight, gave you what you wanted rather than what you needed.
6Enmeshed / Living Through YouYour wins were theirs, your failures felt like theirs too, there was no daylight between you.
7Authoritarian / ControllingObedience first, questions never, the rules didn’t need a reason.
8Conditional LoveAffection arrived after good grades or good behavior, and dried up without them.
9Emotionally NeglectfulFed and housed, never comforted, you learned not to bring your problems home.
10Physically NeglectfulMeals, clothes, and attention were inconsistent, you filled the gaps yourself early.
11Inconsistent / ErraticWarm and doting one day, cold or explosive the next, you learned to read the room before speaking.
12Manipulative / Guilt-DrivenDebts and obligations were the currency, “after everything I’ve done for you” was a constant refrain.
13Verbally AbusiveCriticism and insults were the default tone, praise was rare enough to remember exactly when it happened.
14Physically AbusiveDiscipline meant hitting, and it didn’t always wait for a reason.
15Psychologically AbusiveGaslighting and isolation, your version of events was never the one that counted.
16Militaristic / RegimentedThe household ran on a schedule with punishment built into it, missteps were logged, not forgiven.
17Dogmatic / DoctrinaireRaised strictly by a faith or code, deviation was treated as a moral failure.
18Absent ProviderMoney and shelter were never in question, their presence in your life was.
19Best Friend, No AuthorityTreated as an equal or a confidant, structure and guidance rarely showed up.
20Used YouValued for the labor, coin, or status you brought in more than for who you were.

Write an experience in relation to what that upbringing was like, how you were treated, something that changed you, etc…

Metanoia rules © Daniel Eynon, licensed under CC BY-NC-SA 4.0.

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