Realm Advancement
To advance in Realm, one needs to find suitable resources one Realm higher than their current Realm.
These resources are often:
- The remains of Creatures that could wield Ren
- Plants that grew in Ren Rich environments
These Resources will need to be of a polarity that you have to assist you in your breakthrough. If you can’t get these resources, money is a great way to get them!
Otherwise, one might look to find a region/environment where the Density of the Ren is at a higher Realm than you and absorb it from there.
Realm advancement is somewhat narrative driven, so it’s up to your GM to determine when. There will be some guidelines in the future but this is the starting point.
Realms
Section titled “Realms”| Realm | Realm Name | Description | What you need develop in this Realm |
|---|---|---|---|
| 0 | Void | Pre-awakening. Ren is not perceived, not moved. | Motive, Identity, and Emotion |
| 1 | Spark | Ren can be sensed (Awareness is gained) and can be moved. | Circulation, Steps, Body, Instrument |
| 2 | Flame | A stable, autonomous circulation of Ren is established. | Centralization |
| 3 | Star | A core solidifies: a stable, condensed center of Ren. Competent. The highest tier most practitioners ever reach. | Realization |
| 4 | Constellation | Multiple cores in an established pattern. Formidable by any ordinary standard. | Expansion |
| 5 | Galaxy | The mortal limit. Full sets of core patterns. A Galaxy-realm Rennim is a force that reshapes whatever ground they stand on. | Unification |
| 6 | Singularity | Beyond the mortal limit. The Realm of the Spirits. It’s theorized that it’s only achievable by Yndryr. This is the upper limit of all power in the setting. | N/A |
| 7 | Divinity | Outside and uneffected by all of reality as we know it, only one maintains it (Ylelaim). | N/A |
Metanoia rules © Daniel Eynon, licensed under CC BY-NC-SA 4.0.