Equipment, Armor & Currency
Items unlock or enhance keywords. How an item adds to a roll is covered under Items in Core Resolution.
Equipping
Section titled “Equipping”A character can have up to six items equipped at once. Only equipped Armor can be spent.
Armor is a pool of points you can spend instead of your own Strain to clear Injuries.
- Item Armor’s pool = its Rank. Ability created Armor’s pool = Rank x2.
- Clearing an Injury with Armor doesn’t take your action.
- You can split a clearing cost between Armor and Strain.
- Armor can’t clear self-inflicted Injuries or conditions.
- At 0 points, the Armor is broken until repaired or recast.
Interactions
Section titled “Interactions”| Keyword | With Armor |
|---|---|
| Pierced | Injuries from this attack can’t be cleared with Armor. |
| Crushed | When this attack lands, it takes Rank*2 points from the Armor pool to clear. |
| Corroding | Reduces Armor Rank like any Item, lowering the pool’s max. |
| Disabled | TBD |
Example
Section titled “Example”In these examples, [Deteriorating] (Injury: Choose) was declared as an Injury.
- [Deteriorating 2] lands vs Armor 3: Clear it with 2 Armor. Armor -> 1.
- [Deteriorating 5] lands vs Armor 1: Clear it with 1 Armor + 4 Strain. Armor -> 0, broken.
- [Deteriorating 3] + [Crushed] lands vs Armor 4: Armor loses 3 -> 1. Clear the Deteriorating with 1 Armor + 2 Strain.
- [Deteriorating 3] + [Pierced] lands vs Armor 4: Clear it with 3 Strain. Armor stays at 4.
- Self-inflicted [Overextended 3] with Armor 4: Clear it with 3 Strain. Armor stays at 4.
Item Armor vs Ability Created Armor
Section titled “Item Armor vs Ability Created Armor”| Item Armor | Ability Created Armor ([Armor [polarity]]) | |
|---|---|---|
| Pool | Rank | Rank x2 |
| Cost | Ve | Strain (ability construction) |
| Restored by | Repair (downtime, Ve) | Recasting |
| Weak to | Crushed, Corroding | Dispel, Banished, Negating, awareness state change (if Sustained) |
Item Armor and Ability Created Armor can stack.
Currency
Section titled “Currency”Ithasen uses a five-denomination currency system based on metal value. The primary currency for most transactions is Ve (silver).
| Denomination | Metal | Exchange Rate |
|---|---|---|
| Ga | Copper | 10 Ga = 1 Ve |
| Ve | Silver | 10 Ve = 1 Al |
| Al | Gold | 10 Al = 1 Eo |
| Eo | Platinum | 100 Eo = 1 Te |
| Te | Ren Crystals | Variable (material use, not standard exchange) |
Metanoia rules © Daniel Eynon, licensed under CC BY-NC-SA 4.0.