Building the Sheet
Work through these in order. Each part of a character is defined in full on the Character Creation page; this page has the rolls and choices.
Breadth
Section titled “Breadth”Roll d12 or choose your Breadth Profile. See Breadth for how it works.
| d12 | Breadth Profile | # of Keyword Phrases | Resistance/Vulnerability Profile |
|---|---|---|---|
| 1-3 | Concentrated | 5-7 | Just Resistances |
| 4-8 | Balanced | 8-13 | 1 Vulnerability for every 3 Resistances |
| 9-11 | Versatile | 14-16 | 1 Vulnerability for every 2 Resistance |
| 12 | Distributed | 17-20 | 1 Vulnerability for each Resistance |
Polarities
Section titled “Polarities”Determine 6 polarities for your character. If you want to randomly generate (choosing is actually encouraged) roll on a category, and then go to the Polarities page to determine the specific polarity from the table there.
Write an experience for each polarity - as to what makes you have any kind of affinity with it.
Please note that your emotion for when you sensed Ren counts as one of your polarities.
Lineage polarities are optional. Any you take also count toward your 6.
| d12 | Polarity Category |
|---|---|
| 1 | Principles |
| 2 | Physics |
| 3 | Operations |
| 4 | States |
| 5 | Emotions |
| 6 | Materials |
| 7 | Interstitials |
| 8 | Doctrines |
| 9 | Loci |
| 10 | Cives |
| 11 | Seasons |
| 12 | Inversions |
Motive & Identity
Section titled “Motive & Identity”Choose your Motive and Identity. Their format and rules are under Motive and Identity.
Objects of a Motive
Section titled “Objects of a Motive”| d10 | Object |
|---|---|
| 1 | Justice |
| 2 | Vengeance |
| 3 | Freedom |
| 4 | Bonds (Family, Friends, Nation, Community, Individual) |
| 5 | Balance |
| 6 | Peace |
| 7 | Truth |
| 8 | Order |
| 9 | God |
| 10 | Self (Actualization, Survival, Ego, Autonomy) |
Instruments, Physique & Gait
Section titled “Instruments, Physique & Gait”Choose one of each. See Instruments, Physique, Gait.
Circulation Style (Realm 2)
Section titled “Circulation Style (Realm 2)”See Circulation Styles.
Keyword Phrases
Section titled “Keyword Phrases”Keyword Phrases present the specific things your character has / can do with their Ren abilities. Passive Keywords treat the keyword like something active at all times at that rank, but can’t be used in an ability of their own
Active Keywords are used in abilities.
- [Keyword] of [Relevant thing from experience]
- Active/Passive
- Polarity Sources:
- Rank X (= # of experiences)
- Experience 1
- Experience 2
A Keyword’s Rank = the number of experiences attached to it. This rank is the ‘power’ of the keyword so to speak, so it’s not a number of dice but rather that the keyword gets applied at Rank 2 - meaning it takes 2 strain to clear.
Every keyword phrase can have multiple polarity sources. Drained can be gained from Death or Blood as an example. The advantage of having a keyword have multiple sources is that if there is something disrupting a polarity in the area, then you will still have access to that keyword.
Later Realms
Section titled “Later Realms”At Realm 3 choose a Centralization, at Realm 4 a Realization, and at Realm 5 an Expansion.
Metanoia rules © Daniel Eynon, licensed under CC BY-NC-SA 4.0.