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Example Character: Than Aeil

  • Name: Than Aeil
  • Realm: 4
  • Lineage Grouping: Lowborn Thylini
  • Lineage Count: 3
  • Territory of Origin: Kyr’elian
  • Culture: Elkyrian
  • Lineages: Elkyr, Nyl, Janim
  • Environment raised in: Town
  • Texture: Rampant
  • Parents
    • Mom
      • Status: Dead from a disease
      • Relationship: Great | 1 favor
      • Profession: Merchant
    • Dad
      • Status: Financially Ruined
      • Relationship: HATRED | -2 favor
      • Profession: Tradesperson
  • Sibling Count: 3
  • Siblings
    • Sibling 1
      • Position: Older Sister
      • Status: Crippled
      • Profession: Performer
      • Relationship: Great | +1
    • Sibling 2
      • Position: Younger Sister
      • Status: In good health, barely making ends meet
      • Profession: Tradesperson
      • Relationship: Ups and downs | 0
    • Sibling 3
      • Position: Younger Sister
      • Status: In good health, Making ends meet
      • Profession: Tradesperson
      • Relationship: Great | +1
  • Role Model
    • Status: Murdered by someone else, you know who
    • Relationship: Great | +1
    • Profession: Temple/Religious Order
  • Upbringing
    • Who Raised you: Parents
    • Style of Raising: Used You
  • Friend(s)
    • Friend 1
      • Status: Dead from an adventure
      • Kind of friend: Close Friend | +2
      • Noble/Not: Noble
      • Profession: N/A
      • Noble Standing: Black Sheep
    • Friend 2
      • Status: Good health, Making ends meet
      • Kind of friend: Basically a sibling | +3
      • Noble/Not: Not
      • Profession: Tradesperson
      • Noble Standing: N/A
  • Faction
    • Faction Experience: Betrayed the Maelstrom Sect on a mission
    • Faction 1
      • Standing: Bad
      • Standing Specifics: Unwelcome
      • Identity: Black Tower
      • Primary?: N
    • Faction 2
      • Standing: Odd
      • Standing Specifics: Secretly a member
      • Identity: Yliasen
      • Primary?: Y
    • Faction 3
      • Standing: Good
      • Standing Specifics: Member
      • Identity: Yrialin
      • Primary?: N
  • Handler(s)
    • Handler Count: 1
    • Handler
      • Rank: Leadership itself
      • Disposition: Close | +2
  • Allies
    • Count: 1+1+1+1+1 = 5
    • Ally 1
      • Origin: Internal
        • Contact: Other Member
        • Rank: Senior Member
      • Bond: Unclear Loyalty
      • Reliability: Strong | +2
    • Ally 2
      • Origin: Internal
        • Contact: Other Member
        • Rank: Peer
      • Bond: Owes You
      • Reliability: Strong | +2
    • Ally 3
      • Origin: Internal
        • Contact: Other Member
        • Rank: New Member
      • Bond: True Believer
      • Reliability: Conditional | +1
    • Ally 4
      • Origin: Internal
        • Contact: Handler
        • Rank: Senior Member
      • Bond: Owes You
      • Reliability: Strong | +2
    • Ally 5
      • Origin: External
        • Contact: The Requestor
          • What Mission: Broker a Deal between 2 parties
          • What Faction they’re part of: Local Faction
        • Rank: N/A
      • Bond: Owes You
      • Reliability: Strong | +2
  • Nemeses
    • Count: 1+1 = 2
    • Nemesis 1
      • Mission: Defuse Standoff before it went violent
      • Origin: External
      • Cause: Not sure why
      • Posture: Quiet Sabatoge | -1
    • Nemesis 2
      • Mission: Protect a Location
      • Origin: Internal
      • Cause: Old Grudge
      • Posture: Quiet Sabotage | -1
  • Emotion to learn Ren: Rage
  • Why Learn Ren: needed to learn to control it or it could hurt someone
  • How Learned Ren: Faction ‘group’ based training
  • Master/Teacher: F -> Friend 2
  • Missions (24)
    • Assassination | Success, the job got done
    • Find a lost text/historical record | Success, the job got done
    • Infiltrate another faction | Success, the job got done
    • Recover a body | Success, and made a friend
    • Destroy an artifact | Hard fought Failure (gained an ally)
    • Broker a deal between 2 parties | Success and gained an ally
    • Get a creature who was needed as a research specimen | Triumph
    • Defuse a standoff before it went violent (1) | Complicated Success
    • Protect a Location | Complicated Success
    • Interrogate a captive or witness | Success, and made a friend
    • Surveil a specific person (1) | Success, the job got done
    • Retrieve a guarded artifact/item | Success, the job got done
    • Extract a VIP (1) | Success, the job got done
    • Scout an area or territory (1) | Success, the job got done
    • Protect a person or group of people, security detail for an event or expedition | Success, the job got done
    • Deliver a person somewhere, escort duty | Success, the job got done
    • Destroy Group of people | Success, the job got done
    • Attain a Rare material or resource the faction needs | Success, the job got done
    • Rescue someone | Success, the job got done
    • Destroy a Group of monsters | Success, the job got done
    • Scout an area or territory (2) | Success, the job got done
    • Surveil a specific person (2) | Success, the job got done
    • Extract a VIP (2) | Success, the job got done
    • Defuse a standoff before it went violent (2) | Success, the job got done
  • Polarities (6)
    • Death: Nearly Died once
    • Shadow: Has spent a lot of time in alleyways and hiding growing up
    • Truth: Once told the truth even when it would cost them
    • Flux: Grew up in Elkyrian Culture, and remebers his blade plunge as a child
    • Unification: Had to learn to control his rage in order to help Friend 1
    • Rage: Father spent away all their money and left siblings destitute
  • Background (6)
    • Upbringing Experience: Father didn’t care about you or your siblings, just what you could do for him.
    • Faction Experience: Betrayed the Maelstrom Sect on a mission for the Black Tower, couldn’t stomach what they were doing
    • Role Model Experience: My Role Model bled out in my arms still asking me to not hold hatred in my heart for my family.
    • Learn Ren Experience: Ended up getting mad at an insult pointed towards Friend 1, and it almost got him into a blood feud with another Noble House.
    • Friend Experience: Noble Friend (Friend 1) Sacrificed himself for me.
    • Sibling Experience: Was once protected by his older sister, and that’s how she got crippled.
  • Life (8)
    • Trusted instincts about someone and it paid off
    • Had a Major Illness and recovery changed me
    • Was a Social Outcast
    • Financial Hardship
    • Unrequited Love
    • Moral Dilemma
    • Spiritual Awakening
    • Protected Someone (younger sibling)
  • Motive (# of dice you can invoke)
    • Object of Motive: God
    • Polarity: Truth
    • Motive Phrase: The Truthful God
    • Rank: 2 (= # of experiences)
      • Moral Dilemma
      • Spiritual Awakening
  • Identity (# of dice you can invoke)
    • Polarity1: Truthful
    • Noun/Polarity2: Shadow
    • Rank = Character Realm (4)
  • Instrument
    • Instrument Type: Categorical
    • Instrument Bonus: +2 Successes when using
    • Instrument: Short Spear (Swords)
  • Physique: Immune
    • Benefit: Ignore a condition 1x/ frame
  • Gait: Vanishing
    • Benefit: You can invoke this keyword once per frame to ignore an attack and be hidden
  • Circulation Style: Harmonization
    • Benefit: Get # of +1 Successes to add to a roll equal to realm in each frame - can’t be added more than 1 at a time
  • Centralization: Filtration
    • Benefit: You can cause an ability to only cost 1 strain 1x per frame
  • Realization: Focused
    • Benefit: Permanent Secondary Awareness State -> Focused
  • Expansion: N/A (not Realm 5 yet)
  • Keywords: 13
    • Breadth: Balanced
    • KEYWORD: Step [Shadow]
      • Effect: Move but to a specific area containing that polarity, within Rank in zones
      • Active
      • Strain:
      • Polarity Sources: Shadow
      • Rank 3 (= # of experiences)
        • Retrieve a guarded artifact/item
        • Protect a Location
        • Deliver a person somewhere, escort duty
    • KEYWORD: Construct [Shadow]
      • Effect: Make a solid, humanoid creature with your stats that can interact with the world, the Rank is how many successes on a hit it takes to dispel the construct
      • Active
      • Strain: 4
      • Polarity Sources: Shadow
      • Rank 3 (= # of experiences)
        • Was once protected by his older sister, and that’s how she got crippled.
        • Protect a person or group of people, security detail for an event or expedition
        • Protected Someone (younger sibling)
    • KEYWORD: Consolidated
      • Effect: Rank keywords from a specific polarity increase by 1 for each polarity you temorarily remove access to
      • Active
      • Strain: 2
      • Polarity Sources: Unification
      • Rank 1 (= # of experiences)
        • Unification: Had to learn to control his rage in order to help Friend 1
    • KEYWORD: Rebounded
      • Effect: When you fail, your next Rank actions gains +1 success
      • Active
      • Strain: 2
      • Polarity Sources: Flux
      • Rank 2 (= # of experiences)
        • Broker a deal between 2 parties
        • Rage: Father spent away all their money and left siblings destitute
    • KEYWORD: Paralyzed
      • Effect: Target cannot move, act, or speak for the duration of the ability
      • Active
      • Strain: 5
      • Polarity Sources: Truth
      • Rank 4 (= # of experiences)
        • Ended up getting mad at an insult pointed towards Friend 1, and it almost got him into a blood feud with another Noble House.
        • Defuse a standoff before it went violent
        • Betrayed the Maelstrom Sect on a mission for the Black Tower, couldn’t stomach what they were doing
        • My Role Model bled out in my arms still asking me to not hold hatred in my heart for my family.
    • KEYWORD: Obscured
      • Effect: You are not targetable. Rank determines how many successes are necessary to discover you.
      • Active
      • Strain:
      • Polarity Sources: Shadow, Death
      • Rank 4 (= # of experiences)
        • Attain a Rare material or resource the faction needs
        • Infiltrate another faction
        • Extract a VIP (1)
        • Rescue someone
    • KEYWORD: Overloaded
      • Effect: Deal an Injury with no keyword to a target for every 3 stacks consumed, up to Rank Injuries on a single target.
      • Active
      • Strain:
      • Polarity Sources: Death
      • Rank 2 (= # of experiences)
        • Destroy Group of people
        • Assassination
    • KEYWORD: Biding
      • Effect: Every round you wait with this on, store Rank successes to use on your next attack
      • Active
      • Strain: 4
      • Polarity Sources: Death
      • Rank 3 (= # of experiences)
        • Surveil a specific person (1)
        • Recover a body
        • Destroy an artifact
    • KEYWORD: Precognitive
      • Effect: The GM can activate this keyword at will to tell you about something important/dangerous that’s about to happen and to give you +1 Success on the next Rank number of rolls
      • Passive
      • Strain:
      • Polarity Sources: Truth
      • Rank 3 (= # of experiences)
        • Extract a VIP (2)
        • Defuse a standoff before it went violent (2)
        • Nearly Died once
    • KEYWORD: Veiled
      • Effect: Your awareness in its Focused state is not detectable to others, attempts to sense it must beat Rank.
      • Passive
      • Polarity Sources: Shadow
      • Rank 2 (= # of experiences)
        • Interrogate a captive or witness
        • Unrequited Love
    • KEYWORD: Masked
      • Effect: Your awareness in its extended state is not detectable to others, attempts to sense it must beat Rank.
      • Passive
      • Polarity Sources: Shadow
      • Rank 2 (= # of experiences)
        • Shadow: Has spent a lot of time in alleyways and hiding growing up
        • Was a Social Outcast
    • KEYWORD: Perceptive
      • Effect: Any creatures attempting to hide from you have to beat Rank+1 to hide from you
      • Passive
      • Polarity Sources: Truth
      • Rank 2 (= # of experiences)
        • Get a creature who was needed as a research specimen
        • Truth: Once told the truth even when it would cost them
    • KEYWORD: Balanced [Resistance] and [Vulnerability]
      • Keyword: Resistance & Vulnerability
      • Effect: 1 Vulnerability for every 3 Resistances
        • Vulnerabilities: Light, Comfort,
        • Resistances: Death, Shadow, Truth, Flux, Unification, Rage
      • Passive
      • Polarity Sources: All
      • Rank 1 (= # of experiences)
        • Had a Major Illness and recovery changed me
  • Stride:
    • Range (1+Experiences) = 3
      • Flux: Grew up in Elkyrian Culture, and remebers his blade plunge as a child
      • Financial Hardship
  • Awareness:
    • Range Experience Modifier = 5
      • Find a lost text/historical record
      • Trusted instincts about someone and it paid off
      • Scout an area or territory (1)
      • Scout an area or territory (2)
      • Surveil a specific person (2)
    • Ranges
      • Cloaked/Suppressed Range: Realm+2+Experiences = 11
      • Extended Radius: Realm+Experiences = 9
      • Projected Distance: Realm+Experiences+1 = 10
      • Focused Range: Realm+Experiences+3 = 12
    • Current State (Cloaked, Suppressed, Extended, Projected, Focused): Extended
  • Strain
    • Current Strain Taken: 0
    • Maximum Strain (8+((Realm+Experiences)*4)) = 36
      • Father didn’t care about you or your siblings, just what you could do for him.
      • Noble Friend (Friend 1) Sacrificed himself for me.
      • Destroy a Group of monsters

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