Example Character: Than Aeil
General Character Info
Section titled “General Character Info”- Name: Than Aeil
- Realm: 4
- Lineage Grouping: Lowborn Thylini
- Lineage Count: 3
- Territory of Origin: Kyr’elian
- Culture: Elkyrian
- Lineages: Elkyr, Nyl, Janim
- Environment raised in: Town
- Texture: Rampant
- Parents
- Mom
- Status: Dead from a disease
- Relationship: Great | 1 favor
- Profession: Merchant
- Dad
- Status: Financially Ruined
- Relationship: HATRED | -2 favor
- Profession: Tradesperson
- Mom
- Sibling Count: 3
- Siblings
- Sibling 1
- Position: Older Sister
- Status: Crippled
- Profession: Performer
- Relationship: Great | +1
- Sibling 2
- Position: Younger Sister
- Status: In good health, barely making ends meet
- Profession: Tradesperson
- Relationship: Ups and downs | 0
- Sibling 3
- Position: Younger Sister
- Status: In good health, Making ends meet
- Profession: Tradesperson
- Relationship: Great | +1
- Sibling 1
- Role Model
- Status: Murdered by someone else, you know who
- Relationship: Great | +1
- Profession: Temple/Religious Order
- Upbringing
- Who Raised you: Parents
- Style of Raising: Used You
- Friend(s)
- Friend 1
- Status: Dead from an adventure
- Kind of friend: Close Friend | +2
- Noble/Not: Noble
- Profession: N/A
- Noble Standing: Black Sheep
- Friend 2
- Status: Good health, Making ends meet
- Kind of friend: Basically a sibling | +3
- Noble/Not: Not
- Profession: Tradesperson
- Noble Standing: N/A
- Friend 1
- Faction
- Faction Experience: Betrayed the Maelstrom Sect on a mission
- Faction 1
- Standing: Bad
- Standing Specifics: Unwelcome
- Identity: Black Tower
- Primary?: N
- Faction 2
- Standing: Odd
- Standing Specifics: Secretly a member
- Identity: Yliasen
- Primary?: Y
- Faction 3
- Standing: Good
- Standing Specifics: Member
- Identity: Yrialin
- Primary?: N
- Handler(s)
- Handler Count: 1
- Handler
- Rank: Leadership itself
- Disposition: Close | +2
- Allies
- Count: 1+1+1+1+1 = 5
- Ally 1
- Origin: Internal
- Contact: Other Member
- Rank: Senior Member
- Bond: Unclear Loyalty
- Reliability: Strong | +2
- Origin: Internal
- Ally 2
- Origin: Internal
- Contact: Other Member
- Rank: Peer
- Bond: Owes You
- Reliability: Strong | +2
- Origin: Internal
- Ally 3
- Origin: Internal
- Contact: Other Member
- Rank: New Member
- Bond: True Believer
- Reliability: Conditional | +1
- Origin: Internal
- Ally 4
- Origin: Internal
- Contact: Handler
- Rank: Senior Member
- Bond: Owes You
- Reliability: Strong | +2
- Origin: Internal
- Ally 5
- Origin: External
- Contact: The Requestor
- What Mission: Broker a Deal between 2 parties
- What Faction they’re part of: Local Faction
- Rank: N/A
- Contact: The Requestor
- Bond: Owes You
- Reliability: Strong | +2
- Origin: External
- Nemeses
- Count: 1+1 = 2
- Nemesis 1
- Mission: Defuse Standoff before it went violent
- Origin: External
- Cause: Not sure why
- Posture: Quiet Sabatoge | -1
- Nemesis 2
- Mission: Protect a Location
- Origin: Internal
- Cause: Old Grudge
- Posture: Quiet Sabotage | -1
- Emotion to learn Ren: Rage
- Why Learn Ren: needed to learn to control it or it could hurt someone
- How Learned Ren: Faction ‘group’ based training
- Master/Teacher: F -> Friend 2
List of all experiences (44)
Section titled “List of all experiences (44)”- Missions (24)
- Assassination | Success, the job got done
- Find a lost text/historical record | Success, the job got done
- Infiltrate another faction | Success, the job got done
- Recover a body | Success, and made a friend
- Destroy an artifact | Hard fought Failure (gained an ally)
- Broker a deal between 2 parties | Success and gained an ally
- Get a creature who was needed as a research specimen | Triumph
- Defuse a standoff before it went violent (1) | Complicated Success
- Protect a Location | Complicated Success
- Interrogate a captive or witness | Success, and made a friend
- Surveil a specific person (1) | Success, the job got done
- Retrieve a guarded artifact/item | Success, the job got done
- Extract a VIP (1) | Success, the job got done
- Scout an area or territory (1) | Success, the job got done
- Protect a person or group of people, security detail for an event or expedition | Success, the job got done
- Deliver a person somewhere, escort duty | Success, the job got done
- Destroy Group of people | Success, the job got done
- Attain a Rare material or resource the faction needs | Success, the job got done
- Rescue someone | Success, the job got done
- Destroy a Group of monsters | Success, the job got done
- Scout an area or territory (2) | Success, the job got done
- Surveil a specific person (2) | Success, the job got done
- Extract a VIP (2) | Success, the job got done
- Defuse a standoff before it went violent (2) | Success, the job got done
- Polarities (6)
- Death: Nearly Died once
- Shadow: Has spent a lot of time in alleyways and hiding growing up
- Truth: Once told the truth even when it would cost them
- Flux: Grew up in Elkyrian Culture, and remebers his blade plunge as a child
- Unification: Had to learn to control his rage in order to help Friend 1
- Rage: Father spent away all their money and left siblings destitute
- Background (6)
- Upbringing Experience: Father didn’t care about you or your siblings, just what you could do for him.
- Faction Experience: Betrayed the Maelstrom Sect on a mission for the Black Tower, couldn’t stomach what they were doing
- Role Model Experience: My Role Model bled out in my arms still asking me to not hold hatred in my heart for my family.
- Learn Ren Experience: Ended up getting mad at an insult pointed towards Friend 1, and it almost got him into a blood feud with another Noble House.
- Friend Experience: Noble Friend (Friend 1) Sacrificed himself for me.
- Sibling Experience: Was once protected by his older sister, and that’s how she got crippled.
- Life (8)
- Trusted instincts about someone and it paid off
- Had a Major Illness and recovery changed me
- Was a Social Outcast
- Financial Hardship
- Unrequited Love
- Moral Dilemma
- Spiritual Awakening
- Protected Someone (younger sibling)
Mechanical Bits
Section titled “Mechanical Bits”- Motive (# of dice you can invoke)
- Object of Motive: God
- Polarity: Truth
- Motive Phrase: The Truthful God
- Rank: 2 (= # of experiences)
- Moral Dilemma
- Spiritual Awakening
- Identity (# of dice you can invoke)
- Polarity1: Truthful
- Noun/Polarity2: Shadow
- Rank = Character Realm (4)
- Instrument
- Instrument Type: Categorical
- Instrument Bonus: +2 Successes when using
- Instrument: Short Spear (Swords)
- Physique: Immune
- Benefit: Ignore a condition 1x/ frame
- Gait: Vanishing
- Benefit: You can invoke this keyword once per frame to ignore an attack and be hidden
- Circulation Style: Harmonization
- Benefit: Get # of +1 Successes to add to a roll equal to realm in each frame - can’t be added more than 1 at a time
- Centralization: Filtration
- Benefit: You can cause an ability to only cost 1 strain 1x per frame
- Realization: Focused
- Benefit: Permanent Secondary Awareness State -> Focused
- Expansion: N/A (not Realm 5 yet)
- Keywords: 13
- Breadth: Balanced
- KEYWORD: Step [Shadow]
- Effect: Move but to a specific area containing that polarity, within Rank in zones
- Active
- Strain:
- Polarity Sources: Shadow
- Rank 3 (= # of experiences)
- Retrieve a guarded artifact/item
- Protect a Location
- Deliver a person somewhere, escort duty
- KEYWORD: Construct [Shadow]
- Effect: Make a solid, humanoid creature with your stats that can interact with the world, the Rank is how many successes on a hit it takes to dispel the construct
- Active
- Strain: 4
- Polarity Sources: Shadow
- Rank 3 (= # of experiences)
- Was once protected by his older sister, and that’s how she got crippled.
- Protect a person or group of people, security detail for an event or expedition
- Protected Someone (younger sibling)
- KEYWORD: Consolidated
- Effect: Rank keywords from a specific polarity increase by 1 for each polarity you temorarily remove access to
- Active
- Strain: 2
- Polarity Sources: Unification
- Rank 1 (= # of experiences)
- Unification: Had to learn to control his rage in order to help Friend 1
- KEYWORD: Rebounded
- Effect: When you fail, your next Rank actions gains +1 success
- Active
- Strain: 2
- Polarity Sources: Flux
- Rank 2 (= # of experiences)
- Broker a deal between 2 parties
- Rage: Father spent away all their money and left siblings destitute
- KEYWORD: Paralyzed
- Effect: Target cannot move, act, or speak for the duration of the ability
- Active
- Strain: 5
- Polarity Sources: Truth
- Rank 4 (= # of experiences)
- Ended up getting mad at an insult pointed towards Friend 1, and it almost got him into a blood feud with another Noble House.
- Defuse a standoff before it went violent
- Betrayed the Maelstrom Sect on a mission for the Black Tower, couldn’t stomach what they were doing
- My Role Model bled out in my arms still asking me to not hold hatred in my heart for my family.
- KEYWORD: Obscured
- Effect: You are not targetable. Rank determines how many successes are necessary to discover you.
- Active
- Strain:
- Polarity Sources: Shadow, Death
- Rank 4 (= # of experiences)
- Attain a Rare material or resource the faction needs
- Infiltrate another faction
- Extract a VIP (1)
- Rescue someone
- KEYWORD: Overloaded
- Effect: Deal an Injury with no keyword to a target for every 3 stacks consumed, up to Rank Injuries on a single target.
- Active
- Strain:
- Polarity Sources: Death
- Rank 2 (= # of experiences)
- Destroy Group of people
- Assassination
- KEYWORD: Biding
- Effect: Every round you wait with this on, store Rank successes to use on your next attack
- Active
- Strain: 4
- Polarity Sources: Death
- Rank 3 (= # of experiences)
- Surveil a specific person (1)
- Recover a body
- Destroy an artifact
- KEYWORD: Precognitive
- Effect: The GM can activate this keyword at will to tell you about something important/dangerous that’s about to happen and to give you +1 Success on the next Rank number of rolls
- Passive
- Strain:
- Polarity Sources: Truth
- Rank 3 (= # of experiences)
- Extract a VIP (2)
- Defuse a standoff before it went violent (2)
- Nearly Died once
- KEYWORD: Veiled
- Effect: Your awareness in its Focused state is not detectable to others, attempts to sense it must beat Rank.
- Passive
- Polarity Sources: Shadow
- Rank 2 (= # of experiences)
- Interrogate a captive or witness
- Unrequited Love
- KEYWORD: Masked
- Effect: Your awareness in its extended state is not detectable to others, attempts to sense it must beat Rank.
- Passive
- Polarity Sources: Shadow
- Rank 2 (= # of experiences)
- Shadow: Has spent a lot of time in alleyways and hiding growing up
- Was a Social Outcast
- KEYWORD: Perceptive
- Effect: Any creatures attempting to hide from you have to beat Rank+1 to hide from you
- Passive
- Polarity Sources: Truth
- Rank 2 (= # of experiences)
- Get a creature who was needed as a research specimen
- Truth: Once told the truth even when it would cost them
- KEYWORD: Balanced [Resistance] and [Vulnerability]
- Keyword: Resistance & Vulnerability
- Effect: 1 Vulnerability for every 3 Resistances
- Vulnerabilities: Light, Comfort,
- Resistances: Death, Shadow, Truth, Flux, Unification, Rage
- Passive
- Polarity Sources: All
- Rank 1 (= # of experiences)
- Had a Major Illness and recovery changed me
- Stride:
- Range (1+Experiences) = 3
- Flux: Grew up in Elkyrian Culture, and remebers his blade plunge as a child
- Financial Hardship
- Range (1+Experiences) = 3
- Awareness:
- Range Experience Modifier = 5
- Find a lost text/historical record
- Trusted instincts about someone and it paid off
- Scout an area or territory (1)
- Scout an area or territory (2)
- Surveil a specific person (2)
- Ranges
- Cloaked/Suppressed Range: Realm+2+Experiences = 11
- Extended Radius: Realm+Experiences = 9
- Projected Distance: Realm+Experiences+1 = 10
- Focused Range: Realm+Experiences+3 = 12
- Current State (Cloaked, Suppressed, Extended, Projected, Focused): Extended
- Range Experience Modifier = 5
- Strain
- Current Strain Taken: 0
- Maximum Strain (8+((Realm+Experiences)*4)) = 36
- Father didn’t care about you or your siblings, just what you could do for him.
- Noble Friend (Friend 1) Sacrificed himself for me.
- Destroy a Group of monsters
Metanoia rules © Daniel Eynon, licensed under CC BY-NC-SA 4.0.