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Gankora

Gankora occupies the eastern reaches of the Remnant Continent, the furthest extent of organized territory before the land gives way to unexplored wilderness. It is not a kingdom, a republic, or an oligarchy. It is a federation of Anamor clans, each governing their own territory by their own traditions, joined together under the United Anamor Nation for matters that require collective decision.

The Anamor were here before the Shattering brought the Elkyr, Janim, and Nyl to the Remnant Continent. Gankora is what it looks like when a people build something on their own terms, without needing to accommodate the institutions that arrived after them.


Gankora’s territory is not uniform. The continent’s eastern edge spans from a northern coastline, where the Leviathan clan operates, down through dense interior wilds to the Black Marshes in the south, which form Gankora’s border with Kyr’elian, Dosharen, and Shejara.

The deep interior is untamed. Dense forest, open savanna, wetland, and highland give way to each other without obvious transitions, shaped by terrain and water rather than human settlement. Trails exist where clans travel, but there are no roads in the Dosharen sense, no surveyed routes, no maintained infrastructure. The interior rewards those who know how to move through it and makes serious demands on those who do not.

Beyond Gankora’s eastern edge, the continent continues. How far, and what lies there, is not known.


The UAN is a formal federation. Each major clan is represented by its Chieftain, and the Chieftains convene in Pinthal to deliberate on matters that affect more than one clan’s territory: trade agreements with outside nations, access rules for foreign visitors, inter-clan disputes the clans themselves cannot resolve, and decisions about how Gankora presents itself to the rest of the continent.

The federation does not govern daily life within clan territory. Clans rule themselves. What the UAN provides is a mechanism for the clans to act as a single entity when necessary and a structure for resolving conflict without resorting to open violence.

Inter-clan friction exists. Territory disputes arise, particularly when a hunting season is poor and clans range further than usual. The federation mediates these through council deliberation rather than precedent-based law. The goal is resolution, not adjudication.

The Titan clan hosts the council in Pinthal and has absorbed the largest share of interfacing with the continent’s other nations. This is not a formal assignment. It emerged from geography: Pinthal is the entry point most outside visitors reach, and the Titan clan was there to receive them.

GM: The Haqol Seat

The Haqol have a representative in the United Anamor Nation’s council. The seat is not publicly acknowledged. Within the council, the representative speaks for the Haqol settlement in eastern Gankora, and the arrangement has persisted for several generations. It formalized gradually: the Anamor offer of shelter became an offer of partnership, and the Haqol, consistent with their cultural insistence on concrete assurance rather than goodwill, pushed for a formal seat at the table.

The representative’s identity is not concealed from Chieftains attending the council. It is simply never communicated outward. Visitors to Pinthal learn nothing about this. Dosharen envoys who have come to Gankora seeking information about Haqol presence have been received politely and returned with nothing.

The Haqol seat changes the political calculus of any decision that touches on outside access to Gankoran territory. The federation’s restriction on Highborn movement beyond major cities did not exist before the Haqol formalized their arrangement with the council.


The Anamor shelter Haqol communities in Gankora’s deep interior. This is not a secret: the Anamor have never denied it. The UAN regards outside interference with Haqol living in their territory as interference with Gankoran affairs, and responds to it as such.

What is not publicly known is where the Haqol are, how many there are, or how the arrangement functions in practice. The UAN does not provide this information to outside inquirers. Foreign Highborn families with an interest in Haqol heritage have sent envoys and, on more than a few occasions, agents operating through less formal channels. None have returned with useful information.

GM: The Settlement

There is one known Haqol settlement in eastern Gankora, in a region near Titan clan territory that is accessible in principle but difficult to reach in practice: the surrounding terrain is dense and the routes that would logically lead there do not. The Haqol have spent generations ensuring this. The Anamor in the region know it exists and know where it is. No one outside this arrangement does.

The settlement does not appear in any survey or record held by outside nations. Dosharen agents who have penetrated Gankora beyond Pinthal have been turned back or, in a few cases, quietly removed from the situation before they got close. The UAN’s escort requirements for interior travel exist in part to ensure that no one approaches this region unsupervised.


Gankora draws a particular kind of visitor. Researchers interested in Marathat ruins or the interior’s unusual ecosystems, hunters seeking prey unavailable elsewhere on the continent, anthropologists, and merchants supplying Pinthal all move through Gankoran territory in moderate numbers. The UAN does not restrict entry into its major cities. It restricts how far into the interior outsiders may travel without a clan escort, and it bars Highborn families from moving past the major trade cities entirely.

The Highborn restriction is not explained in official terms. The UAN enforces it and does not negotiate exceptions.

Escorts into the interior are arranged through Pinthal and conducted by Anamor guides. Most researchers who request them find the arrangement practically sensible regardless of the political layer underneath: the interior is genuinely dangerous to those unfamiliar with it, and an Anamor escort is worth having on its own terms.


Kyr’elian: The most functional relationship Gankora has on the continent. Trade flows between Pinthal and Kyr’elian through the southern border. The Kyr’elian Assembly has treated the federation as a peer entity and has not made demands of it. Neither side has given the other grounds for grievance.

Lithywae: Moderate. The Nylvish empire is large enough that Gankoran clans in the north have periodic contact with Lithywae border operations. Neither nation has a strong grievance with the other, and neither has pushed for closer engagement. Relations are formal and stable without being warm.

Dosharen: Poor. Dosharen’s Highborn houses have made repeated efforts to locate Haqol inside Gankoran territory, through diplomatic channels first and other means when those failed. The UAN has responded by restricting Highborn movement in its territory and becoming considerably less cooperative on trade and diplomatic exchanges than geography would otherwise suggest. Trust between the federation and the Dosharen council is thin.


Pinthal is the largest city in Gankora and the seat of the United Anamor Nation’s council. It sits in Titan clan territory in the western interior, positioned along trade routes connecting the continent’s eastern edge to Kyr’elian and the broader trade network. Its role as the federation’s political hub makes it substantially more cosmopolitan than the rest of Gankora: merchants, researchers, diplomatic envoys, and Rennim of every lineage pass through regularly.

Pinthal is Titan clan territory by geography but does not function as a Titan possession. The council meets here, traders of all kinds operate here, and the Titan clan has accepted that administering the city requires a different approach than managing a hunting range. The Titan Chieftain’s voice carries weight in the council hall, but Pinthal’s value as a neutral hub depends on not being treated as a prize.

Gethkal is the Dawnplains clan’s primary settlement, sitting on Gankora’s southwestern coast at the edge of the Black Marshes. It functions as the southern entry point for trade coming up from Kyr’elian and as the Dawnplains’ base of operations for the vast wetland territory behind it. The city is built for humidity and water: structures sit elevated on timber foundations, the streets are a mix of raised walkways and shallow channels, and the overall effect is less a city than a working camp that has grown very large.

The Black Marshes stretch inland from Gethkal along Gankora’s southernmost border, running the length of the territory bordering Kyr’elian, Dosharen, and Shejara. The terrain is defined by dark water, dense reed banks, old cypress growth, and ground that shifts between solid and yielding without obvious pattern. Visibility drops fast with distance. Navigation requires knowledge or a guide.

The Dawnplains have hunted the Marshes for generations, and they know its patterns the way most people know a road. Outsiders moving through without guidance face genuine risk, not from the clan specifically, but from the terrain and its predators.

The Marshes are Gankora’s softest border in geographic terms and one of its most effectively defended in practice. An organized force attempting entry through the Black Marshes would find that the terrain neutralizes most conventional advantages before any Anamor need to respond.

Vakrul is the Paledusk clan’s primary settlement, sitting in the far north of Gankora where temperate forest gives way to denser growth and longer winters. It is smaller and less cosmopolitan than Pinthal: most of what passes through Vakrul is clan-internal, and outsiders who reach it have usually made a deliberate effort to do so. The surrounding territory is organized around hunting patterns that follow prey migration rather than fixed geography, and Vakrul reflects that: it is a place to return to, not a hub.

The Northern Reach’s border with Lithywae is managed by informal checkpoint arrangements that neither nation examines closely. Paledusk communities and their counterparts in northern Lithywae maintain a low-level exchange of goods and information that predates any formal relations between the UAN and the Nylvish empire.

Corvesh sits on Gankora’s western coast, positioned between Gethkal to the south and Pinthal inland to the north. It is the Leviathan clan’s primary land-side settlement and the closest thing they have to a port city, though calling it a port understates how far the clan’s actual operations extend into open water. Most of what moves through Corvesh is maritime: goods coming off Leviathan vessels, information about what the clan has seen at sea, and the occasional foreign merchant who has earned enough trust to be directed here rather than turned away at the coastline.

The Leviathan clan does not hold land territory in the conventional sense beyond Corvesh and its immediate surroundings. Their range is the water. The UAN recognizes this maritime territory in the same terms it recognizes any hunting ground.

In practice, the Leviathan clan controls who approaches Gankora by sea. Foreign vessels that have attempted to reach the unexplored eastern coast without Leviathan awareness have encountered the clan in numbers, in open water, far from any port, with no explanation offered for how they arrived so quickly. The clan does not issue explicit warnings. They appear, they wait, and they do not leave until the situation resolves itself. The UAN benefits from this more than it formally acknowledges: Gankora cannot be approached by sea without the federation knowing about it.

Beyond Gankora’s settled territory, the continent continues east. How far it extends is not mapped. No organized expedition has returned with reliable geographic data. Individual Anamor have ranged into this territory, and some have returned with accounts of what they found, but these accounts are inconsistent and have not been compiled into anything systematic.

The UAN has not claimed the eastern frontier as federation territory and has not moved to restrict entry. What lies beyond is a genuine unknown. The Anamor regard it as part of the world they have not yet hunted.