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Guided Walkthrough: Upbringing & Origin

Where you grew up, who raised you, and what that environment was like are the foundations of your character’s worldview. These results don’t just color backstory. They generate your starting relationships, and relationships feed directly into your Favor score.

Coherence matters here. A character from a harsh military upbringing raised by scholars in a desert fortress has an interesting tension to reconcile. Work with it rather than smoothing it out.


  • Nation of origin
  • Settlement type and name
  • Number of siblings
  • Upbringing type and how many relationships it generated
  • Caretakers’ background

Hold the relationship slots open for now. You’ll name and define those people after completing the Ren Journey and World Standing steps.


Roll d10 to determine which of Ithasen’s five nations shaped your early life.

d10TerritorySummary
1–2DosharenA fractured Janim republic of scholars, priests, and merchants. Ideological conflict beneath a civilized surface. Capitol: Gersan
3–4LithywaeNorthern boreal territory under the Nylvish Imperial Line. Power hoarded through tightly guarded Ren traditions. Capitol: Athyllwyn
5–6ShejaraA Janim desert oligarchy guarding ancient knowledge buried in the sands. Capitol: Jadir’ishet
7–8GankoraWildland of beast-hunters, adventurers, and roaming clans. Spiritual strength and tribal loyalty define survival. Capitol: Pinthal (Titan Tribe)
9–10Kyr’elianA coastal archipelago of seers, sailors, and traders. Capitol: Kyhavra

See the Nations section for deeper reading on each territory.


Roll d20 for the scale and type of settlement.

d20Result
1-2Hamlet / Cabin / Wilderness
2-6Village
7-11Town
12-16City
17-18Fortress
19-20Religious or School

Feel free to invent a name for the place. Don’t change the capitol cities of each nation, but everything else is yours to name.


Roll d4 and subtract 1. This is the number of siblings your character has.


Roll d20. The result describes the household structure and emotional environment you grew up in. The number of relationships it generates tells you how many people from this period of your life remain meaningful. You’ll define and name them later.

d20UpbringingRelationshipsExamples
1Loving adoptive parents who overprotected you2Parent(s), protective sibling, family friend
2Adoptive family that struggled; you became independent3Parent, overworked guardian, neighbor who helped
3Caring but poor parents; you worked with them3Parent, coworker peer, local merchant
4Strict disciplinarian parents2Authority parent, favored or rival sibling
5Abusive parents; survival mattered1One sympathetic outsider
6Raised by grandparents / extended family guides3Elder caretaker, cousin, family friend
7Passed between relatives; no stable home4Several partial guardians, one recurring protector
8Rough but loyal family4Sibling ally, sibling rival, family accomplice, lookout
9Gang or troupe was your family5Leader, rival member, friend, fence, informant
10Apprenticed young to a craftsperson2Master, fellow apprentice
11Harsh master demanding results1Only one person who showed you kindness
12Raised as property0–1Possible fellow captive or secret helper
13Structured temple/monastery upbringing3Teacher, study partner, authority superior
14Comforting but restrictive religion3Priest, friend believer, questioning peer
15Severe punishing religion1–2Stern authority, secret sympathizer
16Cooperative survival community5Neighbors, caretaker elder, shared worker, medic
17Chaotic community: adapt or struggle6Rotating helpers, fixers, gossip
18Mostly alone; occasional kindness2Traveling helper, remembered stranger, a couple people where you grew up.
19Completely sheltered upbringing1Sole guardian or Parental figures
20Devoted mentor believed in you1Mentor

Roll d20 for what your caretakers did for a living.

d20Result
1Homeless
2Peddler, Merchant / part of a trading company
3Noble - Not direct line, but part of the house, or married in
4Royalty - part of the direct line. (Almost always going to have Daruner lineage)
5-6Monks or scholars
7-8Criminal, Gypsy, Entertainers
9-12Tradesman - guild or not
13-16Adventurers / Military
17-20Farmers/Shepherds - working for a lord

Your Ren Journey ->