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The Eventide Brigade

The largest Rennim organization on the Remnant Continent, and one of the most widely recognized names in the world. The Eventide Brigade is a mercenary and adventurer guild that has operated for roughly thirty-four years: continent-wide, politically neutral, and ruthlessly practical.

Their reputation is built on one principle: get the job done without dirtying the client or the Brigade.


TypeMercenary / adventurer guild
Founded~34 years ago
HeadquartersAhjis, Dosharen
ReachContinent-wide
MarkWavy lines (number varies by Realm)

The Brigade accepts contracts others won’t touch and people others won’t take. Skill matters. Background, lineage, and nation of origin do not. This open door policy, combined with broad operational reach, has made them the most practical employer available to an adventurer anywhere on the continent.

They are not a political organization. The founders, still alive, and collectively capable of giving most nations pause, have no interest in governance or territory. They run a guild. A very large, very capable guild.

Their public image is carefully maintained. A guild their size cannot afford scandal. They steer away from assassination contracts as a rule, though kill orders have been issued when circumstances warranted. What the Brigade will not do is leave evidence of sloppy work.


The Brigade has the loosest shared values of any major faction. Its membership is too large and too varied for a single ideology to hold. People join for their own reasons: money, a purpose, survival, a slow life at the end of enough contracts. The Brigade does not ask them to share a worldview.

What it does require is the following:

  • Protection: The founding purpose of the Brigade is stopping monster outbreaks before they grow into catastrophes. Full members are proactive. Freelancers take contracts as they come. But the reason the organization exists at all is to keep common people safe, and the Founders have not lost sight of that.
  • Loyalty: The Brigade was built by a tight-knit group and that bond is baked into its culture. Members show up for each other and for the organization. Freelancers are contractors. Full members are held to a different standard.
  • Meritocracy: Background, lineage, and nation of origin are irrelevant. The Brigade will take anyone with a hint of potential and train them. Skill is the only currency that matters internally.
  • Discretion: The Brigade’s reputation is one of its most valuable assets. Jobs are done cleanly. The client stays clean. The Brigade stays clean.

The profit from harvested monster materials funds the operation. For full members it is infrastructure. For freelancers it is often the point. Both are welcome, within their respective roles.


The Brigade does not screen for specific polarities at entry. Members are assessed and routed into a specialty track based on what they bring. Training then sharpens what is already there. Each track teaches only what it needs. Members will have more polarities than what they’re trained in, the below are taught as a matter of having some standardization of roles to support battles or raids and to prevent different polarities conflicting with each other.

  • Trajectory, Shadow
  • Protection, Earth
  • Life, Illusion
  • Heat, Kinetics

The Brigade’s primary base is in Ahjis, a coastal city in Dosharen and the nation’s main port for trade with Kyr’elian and Gankora. The location is not accidental. Ahjis sits at a convergence of maritime routes and continental traffic, making it ideal for a guild that needs to receive contracts, move personnel, and maintain contact with branches across the continent.

Branch offices and outposts exist in most major cities and many smaller ones. The exact extent of their distribution is not public knowledge.


Diagram of the Eventide Brigade tattoo system, showing vertical officer lines on the left, wavy Realm lines in the center, and mission specialty shapes on the right

The Brigade’s mark is wavy lines, an image of an even tide.

Freelancers carry the mark as a pendant. The pendant’s face displays shapes indicating what mission types the Freelancer is suited for. Freelancers receive no tattoo.

Full members receive a tattoo that encodes three distinct pieces of information.

Center: Wavy lines. The number of wavy lines equals the member’s Realm level. The color of the tattoo indicates their standing within the organization:

ColorStanding
BlueVoluntary member
RedIndebted
PurplePaid up (debt cleared)
BlackFounder

Left: Vertical lines. Indicate officer rank. Non-officers carry none. Up to four lines are possible:

LinesRank
1Minor Officer
2Branch Officer
3Regional Officer
4Executive Officer

Right: Shapes. Indicate mission specialties. Members may carry more than one.

ShapeRole
TriangleRecon
SquareGuard / Escort
CircleSupport (medic, buffs, misc)
PentagonArtillery

The Brigade operates on a structured membership system. Standing determines what resources you can access, what assignments you’ll receive, and whether you can walk away.

StandingTattoo ColorStatus
FreelancerNone (pendant)Independent contractor. No protection, no obligation. Access to posted quests only.
VoluntaryBlueFull member. Can leave. Some freedom in assignment selection. Access to Brigade resources, backing, and better contract fees.
IndebtedRedBound member. Cannot leave. Owes a debt to the Brigade.
Paid UpPurpleFormer Indebted who cleared their debt. Full member standing.
FounderBlackThe inner circle. Few in number, immensely experienced.

The lowest point of entry. A Freelancer carries the Brigade pendant and can take contracts from the public boards. They receive no institutional backing and carry no obligations. If a job goes wrong, the Brigade is not responsible for them. Most use Freelancer status to prove themselves before seeking full membership.

Full members with a blue tattoo have passed whatever threshold the Brigade requires for the work they’re offering. They gain access to better contracts, internal resources, and the weight of the Brigade’s name behind them. Membership is genuinely voluntary: they can leave, with the tattoo removed through standard means, assuming they’ve settled any outstanding obligations.

The red tattoo marks a member who cannot leave.

The Indebted arrangement is an open secret among those who know the Brigade: it’s not advertised, and it’s not offered to everyone. The Brigade extends it in specific circumstances, when someone comes to them with need and something to offer in return.

The transaction works like this: the Brigade provides training, resources, and access, the path to whatever it is the person came looking for. In exchange, the Indebted serves. They take the assignments the Brigade gives them. They don’t refuse. They don’t leave. Not until the debt is cleared.

It’s less brutal than it sounds, and more serious than it appears. The Brigade is not in the business of breaking people: a broken operative is a liability. But the obligation is real, and the red tattoo means what it means.

The Indebted path exists because some people arrive at the Brigade’s door with nothing but drive. A young fighter with no formal training, no resources, and a clear purpose (revenge, protection, survival) has limited options. The Brigade offers a route. The cost is their time and their service.

Whether that’s a fair trade is between the individual and the ink on their arm.

When an Indebted clears their debt, the red tattoo is reworked in purple. They are no longer bound. They hold full member standing, with the same freedoms as any Voluntary member. The purple tattoo is not hidden or talked around: it marks someone who came in through the hard path and made it out the other side.

Black tattoo. The people who built the Brigade and still run it. Small in number, operating at peak Realm 4 or the rare Realm 5. They sit above the officer structure without being formally part of it.


To be expanded.


To be expanded.