Polarities are the specific flavors of Ren a character can wield. Each polarity must be tied to one of your values. The connection must be conceptually coherent: the polarity should reflect how your character experiences that value.
Your lineage grants one inherent polarity regardless of value selection. All other polarities are chosen at character creation or unlocked through value shifts during play.
There are 90 polarities organized into 12 categories, plus 8 lineage polarities tied to the Laws of Ren.
| Polarity | Description | Spirit |
|---|
| Anger | Directed aggression seeking forceful change. | Gorrab |
| Sorrow | Grief that weighs and endures. | Terricen |
| Joy | Expansive positive vitality. | Sura |
| Surprise | Sudden disruption of expectation. | Zythim |
| Disgust | Instinctive rejection and separation. | Norfek |
| Fear | Anticipation of harm driving caution. | Dremok |
| Polarity | Description | Spirit |
|---|
| Space | Distance, dimensional positioning. | Xalyr |
| Thought | Cognitive processing and reasoning. | Veldrit |
| Life | Animating vitality and persistence. | Aelethi |
| Death | Finality, cessation, release. | Morzed |
| Severance | Clean separation of what was joined. | Kalivar |
| Piercing | Focused penetration through resistance. | Kalivar |
| Trajectory | Directed path across space. | Arkovir |
| Division | Splitting into distinct parts. | Kalivar |
| Ruin | Structural degradation or collapse. | Shirei |
| Growth | Increase in scale or complexity. | Shirei |
| Secrets | Concealed knowledge or truth. | Sorvesh |
| Conflict | Active opposition producing change. | Cordix |
| Illusion | Distorted or false perception. | Perdath |
| Protection | Prevention or mitigation of harm. | Moridan |
| Order | Structured predictability. | Umrido |
| Randomness | Unpredictable outcome. | Murinek |
| Equilibrium | Balance of opposing forces in stable tension. | Irdimet |
| Peace | Lack of Conflict | Chalema |
| Purity | Clarity of essential nature. | Lithuin |
| Time | The passage, weight, and inevitability of moments. | Shirei |
| Polarity | Description | Spirit |
|---|
| Sea | Vast, deep, shifting waters. | Marvem |
| Sky | Open aerial expanse. | Aerlic |
| Forest | Dense, interconnected life system. | Ilvraf |
| Desert | Scarcity and harsh exposure. | Akhram |
| Mountain | Immovable elevated mass. | Durgoth |
| Polarity | Description | Spirit |
|---|
| Truth | Alignment with reality. | Ylath |
| Deceit | Intentional distortion of belief. | Thasatur |
| Redemption | Restoration after moral failure. | Ylual |
| Corruption | Twisting decay of integrity. | Ingridrid |
| Mercy | Compassion overriding punishment. | Ylath |
| Judgement | Assignment of consequence. | Ylindis |
| Pride | Elevation of self-worth. | Parthil |
| Humility | Lowering of self in perspective. | Ylual |
| Faith | Hope in things unseen. | Ylindis |
| Polarity | Description | Spirit |
|---|
| Architecture | Design and structure of built space. | Lunott |
| Infrastructure | Foundational support frameworks. | Lunott |
| Art | Expressive cultural creation. | Vedrali |
| Assembly | Organized construction from parts. | Fothian |
| Mechanisms | Functional engineered motion. | Olizmur |
| Computation | Logical processing systems. | Olizmur |
| Systems | Interdependent structured networks. | Olizmur |
| Alchemy | Transformation of matter through refined process. | Qetra |
| Commerce | Exchange of value between parties. | Delanor |
| Carving | Removal of material to reveal form. | Fothian |
| Smithing | Shaping of metal through heat and force. | Fothian |
| Refinement | Purification and improvement of raw material. | Fothian |
| Polarity | Description | Spirit |
|---|
| Animals | Instinct-driven living beings. | Eratra |
| Blood | Vital lineage and life-fluid. | Lygwithinin |
| Poison | Toxins and Venom. | Torvipil |
| Sound | Vibrational energy through medium. | Zepharan |
| Wind | Moving air force. | Ramasil |
| Cloud | Suspended vapor mass. | Vaersh |
| Plants | Rooted organic growth. | Celdirine |
| Soul | Non-material animating essence. | Throshon |
| Remains | Ash, bone, physical residue. | Urwek |
| Polarity | Description | Spirit |
|---|
| Bonds | Connections that link entities. | Caldryp |
| Names | Identity given form and power. | Idrath |
| Writing | Inscribed persistent meaning. | Batia |
| Dreams | Subconscious symbolic space. | Nureth |
| Comfort | Felt safety and reassurance. | Jaquir |
| Relaxation | Release of tension. | Jaquir |
| Agony | Intense acute suffering. | Zabrik |
| Suffering | Sustained hardship over time. | Zabrik |
| Polarity | Description | Spirit |
|---|
| Spring | Renewal and emergence. | V’ri |
| Summer | Peak vitality and intensity. | Khaelda |
| Fall | Decline and harvest. | Morvel |
| Winter | Dormancy and preservation. | Rimdatal |
| Polarity | Description | Spirit |
|---|
| Gravity | Attraction and weight. | Ra’avorn |
| Heat | Energetic excitation and combustion. | Abdithen |
| Light | Illumination and revelation. | Haprox |
| Electromagnetism | Charge-based attraction and repulsion. | Chaazid |
| Kinetics | Motion and momentum transfer. | Kyrveth |
| Polarity | Description | Spirit |
|---|
| Earth | Natural stone and soil. | Golborod |
| Metal | Refined durable matter. | Talmuriz |
| Water | Fluid cohesive substance. | Irilineth |
| Wood | Organic structural material. | Vrikiniel |
| Glass | Transparent brittle solid. | Witrex |
| Polarity | Description | Spirit |
|---|
| Shadow | Absence or obstruction of light. | Endabras |
| Cold | Absence of heat. | Hemaesh |
| Void | Absence of substance or presence. | Naethis |
| Polarity | Description | Spirit |
|---|
| Solid | Fixed structural form. | Dorthim |
| Liquid | Flowing cohesive form. | Meratz |
| Gas | Diffuse expansive form. | Thelvath |
| Plasma | Energized unstable matter. | Pyrrek |
Each lineage grants one inherent polarity tied to one of the Eight Laws of Ren. This polarity is always available regardless of your current values.
Abilities built on a lineage polarity unlock a signature condition not available to any other polarity. These conditions are listed below and detailed in Active Abilities.
| Lineage | Law | Effect | Signature Condition |
|---|
| Anamor | Conversion | Body transformation through blood consumption. | Converted |
| Daruner | Coalescence | Sealing, binding, condensing Ren into stable forms. | Seal Polarity |
| Elkyr | Flux | Movement, flow, sea attunement. | Fluidity |
| Haqol | Harmony | Amplification and overcharging of other polarities. | Polarity Harmonization |
| Janim | Elasticity | Rapid restoration and refreshment. | Rebounding |
| Nyl | Influence | Physical strength, speed, charisma. | Polarity Empowered |
| Okoi | Recurrence | Cycles, weather, cosmic rhythms. | Momentum |
| Theridim | Emergence | The convergence of all eight laws. Unlocked when all seven base lineages are present. | Unified |
Polarities are always usable as the foundation for active abilities and passive abilities. The key constraint is conceptual coherence. A polarity can only do what it could effectively do conceptually. Heat polarity sucking warmth out of a room is valid. Heat polarity creating a shadow that’s solid is not. Shadow turning into spikes is fine, but Shadows glowing are not.
See Active Abilities and Passive Abilities.