Skip to content

Target Numbers

A Target Number (TN) is the threshold a die must roll at or below to count as a success. It is always determined by the relative Realm between you and your opponent or the challenge you’re facing.


Relative Realm of Opponent / ChallengeTN (roll ≤ to succeed)
1 Realm above you3
Same Realm as you5
1 Realm below you7

A TN of 3 is hard. A TN of 7 is generous. The gap between Realms is substantial — challenging someone a full Realm above you significantly reduces how many successes you can generate.


For opposed actions (combat, social confrontations), the TN is set by comparing your Realm to your opponent’s Realm.

For environmental or skill challenges, the GM assigns the challenge a Realm that reflects its difficulty relative to the characters. A Spark (1) character picking a simple lock faces a same-Realm TN of 5. That same character trying to decipher a Flame-tier cipher faces a TN of 3.


Opposing someone two or more Realms above you is near-suicidal. Your TN collapses so severely that almost none of your dice will succeed under normal conditions. Realm is the primary power axis in Metanoia. Raw effort and clever pooling cannot fully compensate for a large Realm gap.

See Realms for full tier descriptions.