Quick reference for the most commonly consulted tables in Metanoia.
| Band | Name | Distance |
|---|
| 1 | Immediate | 0-1m |
| 2 | Melee | 1-2m |
| 3 | Close | 2-5m |
| 4 | Nearby | 5-10m |
| 5 | Around | 10-30m |
| 6 | Far | 30-100m |
| 7 | Distant | 100-1,000m |
| 8 | Extreme | 1,000m+ |
A Zone forms when two characters are within 4 bands (Nearby) of each other. Inside a zone, exact positioning is relational only.
| Scale | Scope |
|---|
| Flow | Real-time roleplay, no tracking |
| Turn | One actor’s resolution and movement |
| Round | All parties take a turn |
| Exchange | 3 rounds |
| Encounter | Whole combat scenario |
| Engagement | Tense negotiation, approximately 1 hour |
| Exploration | 5 hours to 1 day |
| Expedition | 5-14 days |
| Passage | 14+ days |
| Scale | Scope |
|---|
| Site | Battlemap |
| Area | Exploration unit (city, hex) |
| Region | Fief or subregion |
| Domain | Localized campaign space |
| World | Full setting |
| Type | Source | Category |
|---|
| Heat | Fire, lasers, light | Ren |
| Cold | Ice, freezing | Ren |
| Electric | Electricity, shock | Ren |
| Decay | Poison, disease, withering | Ren |
| Mental | Emotional, psychic, mind tricks | Ren |
| Sharp | Piercing, slashing, telekinesis | Physical |
| Blunt | Impact, falls, clubs, telekinesis | Physical |
| Physical | Sharp and/or Blunt | Physical |
| Ren | Heat, Cold, Electric, Decay, or Mental | Umbrella |
| Divine | Existential “holy,” can mimic other types | Existential |
| Profane | Existential “unholy,” can mimic other types | Existential |
| Void | Inexistence, null, entropy | Existential |
| Relative Realm of Challenge | TN |
|---|
| 1 Realm above you | 3 |
| Same Realm | 5 |
| 1 Realm below you | 7 |
| Rest Type | Duration | Strain Removed |
|---|
| Quick | 1 hour | 2 |
| Light | 4 hours | Realm + 2 |
| Good | 12 hours | Realm + 4 |
| Deep | 24 hours | Realm + 6 |